In terms of replayability, there’s plenty of meat here for you to sink your teeth in. HD Rumble is utilised here, too, and is especially helpful in single-player for keeping you aware of when the other cook is done chopping something up, but it otherwise isn't a very notable or impactful part of the game. The soundtrack can get a bit repetitive at times, but it keeps to high tempo tracks filled with accordions and guitars to match the quick pace of gameplay. The colourful visuals have a cartoony, silly look, and the game sticks to a lighthearted atmosphere you can be rushing around the kitchen as a small dragon or a raccoon in a wheelchair, if you wish. All Speech Subtitled (Or No Speech In Game)Īs for presentation, there’s something left to be desired on the performance side, but the visuals and audio are spot on.Each kitchen will give you up to three stars based on how many orders you made, how quickly you got them out, and whether or not you failed to get any out on time, and that coveted third star can be heinously difficult to achieve in some stages. There’s a great deal of satisfaction, too, to be found in finally mastering a stage by figuring out the most effective method for getting past certain bottlenecks in the process. Even so, the orders that come in for each stage are randomly generated each time, so replaying the same stage multiple times can still lead to vastly different experiences. No two stages are exactly alike, and the gimmicks grow increasingly more ridiculous as you progress deeper into the game. It’s that dynamic kind of gameplay that proves to be this game’s biggest draw. Even so, the goofy visuals and chaotic nature of the gameplay lend themselves to plenty of laughter, as you sometimes fail spectacularly. As the orders keep rushing in you’ll have to be constantly asking each other to pass ingredients, or to pull out the pizza before it catches on fire, and it doesn’t take long until everyone in the room is shouting demands and curses at each other as you all barely manage to keep your heads above the never-ending demand. Kitchens are often designed in asymmetric ways, and so your success or failure will almost entirely depend on how effectively you can communicate with your friends. Whether playing with full controllers or taking a Joy-Con each, the controls are simple to pick up and easy to use. The game is completely playable in single-player - difficulty is turned down greatly and you can switch between cooks at the tap of a button - but the real fun comes when playing with others around you. You only have so much control over how efficiently each kitchen can be run, and many of them are often intentionally made to be as frustrating as possible. Sometimes there are only three plates to work with in total, so someone will have to keep doing the dishes to keep up with the orders. Sometimes the cutting boards might be in one room and you have to walk through a portal or cross a river to get to the fryers. You can only be carrying one item at a time, and you can’t move around everything in the kitchen to expedite things. That would be enough as is, but the difficulty comes from how limited your abilities are. For example, in order to produce an order of tomato soup you have to run over to the tomato box, then run over to a board to cut up the tomatoes, then run over to a pot to cook them in, then put it in a plate and run it out to the window. Each kitchen’s layout is different and there’s a process to producing things. Each stage will see you working to output as many orders as possible under a set time period, making everything from soups to pizza. Gameplay is extremely frantic and stressful - in many ways emulating the real experience of working in an understaffed kitchen - yet it’s some of the most fun couch co-op we’ve experienced in quite some time.
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